I continue to design and implement the DoubleLinkList class using C++. If interested, please take a look at the previous post on this series: Linked List – Part IV
Following is a screen capture of the Windows console with output from the test program generated by Visual Studio 2013:
main <<< testing widgets ... main <<< widget: this: 0x11b85ceea8 id: 1234 name ==>widget_1234<== main <<< testing nodes ... main <<< node: this: 0x11b85cef60 next: 0x0 prev: 0x0 main <<< widget: this: 0x11b85cef68 id: 1234 name ==>widget_1234<== main <<< n this: 0x191de5706b0 next: 0x0 prev: 0x0 data: 1 main <<< crudeList this: 0x191de5706b0 next: 0x191de5706b0 prev: 0x191de5706b0 data: 1 main <<< n this: 0x191de571280 next: 0x0 prev: 0x0 data: 2 main <<< crudeList this: 0x191de5706b0 next: 0x191de571280 prev: 0x191de571280 data: 1 main <<< n this: 0x191de571180 next: 0x0 prev: 0x0 data: 3 main <<< crudeList this: 0x191de5706b0 next: 0x191de571280 prev: 0x191de571180 data: 1 main <<< n this: 0x191de5713a0 next: 0x0 prev: 0x0 data: 4 main <<< crudeList this: 0x191de5706b0 next: 0x191de571280 prev: 0x191de5713a0 data: 1 main <<< n this: 0x191de5714c0 next: 0x0 prev: 0x0 data: 5 main <<< crudeList this: 0x191de5706b0 next: 0x191de571280 prev: 0x191de5714c0 data: 1 main <<< p this: 0x191de5706b0 next: 0x191de571280 prev: 0x191de5714c0 data: 1 main <<< p this: 0x191de571280 next: 0x191de571180 prev: 0x191de5706b0 data: 2 main <<< p this: 0x191de571180 next: 0x191de5713a0 prev: 0x191de571280 data: 3 main <<< p this: 0x191de5713a0 next: 0x191de5714c0 prev: 0x191de571180 data: 4 main <<< p this: 0x191de5714c0 next: 0x191de5706b0 prev: 0x191de5713a0 data: 5 main <<< testing link list ... main <<< list: this: 0x191de571540 count: 0 maxCount: 13 head: 0x191de571540 tail: 0x191de571540 main <<< enqueue widget: this: 0x11b85cf1b8 id: 1 name ==>widget_1<== main <<< enqueue widget: this: 0x11b85cf1b8 id: 2 name ==>widget_2<== main <<< enqueue widget: this: 0x11b85cf1b8 id: 3 name ==>widget_3<== main <<< enqueue widget: this: 0x11b85cf1b8 id: 4 name ==>widget_4<== main <<< enqueue widget: this: 0x11b85cf1b8 id: 5 name ==>widget_5<== main <<< list: this: 0x191de571540 count: 5 maxCount: 13 head: 0x191de571930 tail: 0x191de571eb0 p: 0x191de571930 data: this: 0x191de571938 id: 1 name ==>widget_1<== next: 0x191de571af0 p: 0x191de571af0 data: this: 0x191de571af8 id: 2 name ==>widget_2<== next: 0x191de571c30 p: 0x191de571c30 data: this: 0x191de571c38 id: 3 name ==>widget_3<== next: 0x191de571d70 p: 0x191de571d70 data: this: 0x191de571d78 id: 4 name ==>widget_4<== next: 0x191de571eb0 p: 0x191de571eb0 data: this: 0x191de571eb8 id: 5 name ==>widget_5<== next: 0x191de571540 main <<< dequeue widget: this: 0x11b85cf2a0 id: 1 name ==>widget_1<== main <<< dequeue widget: this: 0x11b85cf2a0 id: 2 name ==>widget_2<== main <<< dequeue widget: this: 0x11b85cf2a0 id: 3 name ==>widget_3<== main <<< dequeue widget: this: 0x11b85cf2a0 id: 4 name ==>widget_4<== main <<< dequeue widget: this: 0x11b85cf2a0 id: 5 name ==>widget_5<== main <<< enqueue widget: this: 0x11b85ceea8 id: 1 name ==>widget_1<== main <<< enqueue widget: this: 0x11b85ceea8 id: 2 name ==>widget_2<== main <<< enqueue widget: this: 0x11b85ceea8 id: 3 name ==>widget_3<== main <<< head: this: 0x11b85cf3d0 id: 1 name ==>widget_1<== main <<< tail: this: 0x11b85cf430 id: 3 name ==>widget_3<== main <<< count: 3 j: 1 p: this: 0x191de571a70 next: 0x191de571bb0 prev: 0x191de5718b0 main <<< insertAfter widget: this: 0x11b85cf548 id: 4 name ==>widget_4<== main <<< count: 4 j: 2 p: this: 0x191de571cf0 next: 0x191de571bb0 prev: 0x191de571a70 main <<< insertAfter widget: this: 0x11b85cf548 id: 5 name ==>widget_5<== main <<< count: 5 j: 4 p: this: 0x191de571bb0 next: 0x191de571540 prev: 0x191de571eb0 main <<< insertAfter widget: this: 0x11b85cf548 id: 6 name ==>widget_6<== main <<< count: 6 j: 1 p: this: 0x191de571a70 next: 0x191de571cf0 prev: 0x191de5718b0 main <<< insertAfter widget: this: 0x11b85cf548 id: 7 name ==>widget_7<== main <<< count: 7 j: 1 p: this: 0x191de571a70 next: 0x191de572130 prev: 0x191de5718b0 main <<< insertAfter widget: this: 0x11b85cf548 id: 8 name ==>widget_8<== main <<< count: 8 j: 4 p: this: 0x191de571cf0 next: 0x191de571eb0 prev: 0x191de572130 main <<< insertAfter widget: this: 0x11b85cf548 id: 9 name ==>widget_9<== main <<< count: 9 j: 0 p: this: 0x191de5718b0 next: 0x191de571a70 prev: 0x0 main <<< insertAfter widget: this: 0x11b85cf548 id: 10 name ==>widget_10<== main <<< count: 10 j: 8 p: this: 0x191de571bb0 next: 0x191de571ff0 prev: 0x191de571eb0 main <<< insertAfter widget: this: 0x11b85cf548 id: 11 name ==>widget_11<== main <<< count: 11 j: 6 p: this: 0x191de5723b0 next: 0x191de571eb0 prev: 0x191de571cf0 main <<< insertAfter widget: this: 0x11b85cf548 id: 12 name ==>widget_12<== main <<< count: 12 j: 10 p: this: 0x191de572630 next: 0x191de571ff0 prev: 0x191de571bb0 main <<< insertAfter widget: this: 0x11b85cf548 id: 13 name ==>widget_13<== main <<< list: this: 0x191de571540 count: 13 maxCount: 13 head: 0x191de5718b0 tail: 0x191de571ff0 p: 0x191de5718b0 data: this: 0x191de5718b8 id: 1 name ==>widget_1<== next: 0x191de5724f0 p: 0x191de5724f0 data: this: 0x191de5724f8 id: 10 name ==>widget_10<== next: 0x191de571a70 p: 0x191de571a70 data: this: 0x191de571a78 id: 2 name ==>widget_2<== next: 0x191de572270 p: 0x191de572270 data: this: 0x191de572278 id: 8 name ==>widget_8<== next: 0x191de572130 p: 0x191de572130 data: this: 0x191de572138 id: 7 name ==>widget_7<== next: 0x191de571cf0 p: 0x191de571cf0 data: this: 0x191de571cf8 id: 4 name ==>widget_4<== next: 0x191de5723b0 p: 0x191de5723b0 data: this: 0x191de5723b8 id: 9 name ==>widget_9<== next: 0x191de572770 p: 0x191de572770 data: this: 0x191de572778 id: 12 name ==>widget_12<== next: 0x191de571eb0 p: 0x191de571eb0 data: this: 0x191de571eb8 id: 5 name ==>widget_5<== next: 0x191de571bb0 p: 0x191de571bb0 data: this: 0x191de571bb8 id: 3 name ==>widget_3<== next: 0x191de572630 p: 0x191de572630 data: this: 0x191de572638 id: 11 name ==>widget_11<== next: 0x191de5728b0 p: 0x191de5728b0 data: this: 0x191de5728b8 id: 13 name ==>widget_13<== next: 0x191de571ff0 p: 0x191de571ff0 data: this: 0x191de571ff8 id: 6 name ==>widget_6<== next: 0x191de571540 main <<< pop widget: this: 0x11b85ceea8 id: 6 name ==>widget_6<== main <<< pop widget: this: 0x11b85ceea8 id: 13 name ==>widget_13<== main <<< pop widget: this: 0x11b85ceea8 id: 11 name ==>widget_11<== main <<< pop widget: this: 0x11b85ceea8 id: 3 name ==>widget_3<== main <<< pop widget: this: 0x11b85ceea8 id: 5 name ==>widget_5<== main <<< pop widget: this: 0x11b85ceea8 id: 12 name ==>widget_12<== main <<< pop widget: this: 0x11b85ceea8 id: 9 name ==>widget_9<== main <<< pop widget: this: 0x11b85ceea8 id: 4 name ==>widget_4<== main <<< pop widget: this: 0x11b85ceea8 id: 7 name ==>widget_7<== main <<< pop widget: this: 0x11b85ceea8 id: 8 name ==>widget_8<== main <<< pop widget: this: 0x11b85ceea8 id: 2 name ==>widget_2<== main <<< pop widget: this: 0x11b85ceea8 id: 10 name ==>widget_10<== main <<< pop widget: this: 0x11b85ceea8 id: 1 name ==>widget_1<==
Following is my test code:
// **** **** #include <iostream> #include <time.h> // **** **** using namespace std; // **** header files (templates contain actual implementations) **** #include "Widget.h" #include "Node.h" #include "SingleLinkList.h" #include "DoubleLinkList.h" #include "Solution.h" // **** constructor **** Solution::Solution() {} // **** destructor **** Solution::~Solution() {} /* * TEST code. */ int main() { // **** constant(s) **** const int MAX_ELEMENTS = 13; // **** **** char buffer[BUFSIZ]; errno_t error = 0; // ***** activity message **** cout << "main <<< testing widgets ..." << endl; // **** create a new Widget **** Widget widget = Widget(); // **** populate widget **** try { widget.setId(1234); } catch (int ex) { if (ex == widget.WidgetInvalidId) { cerr << "main <<< EXCEPTION widget.setId() - WidgetInvalidId" << endl; exit(ex); } } try { widget.setName("widget_1234"); } catch (int ex) { if (ex == widget.WidgetInvalidName) { cerr << "main <<< EXCEPTION widget.setName() - WidgetInvalidName" << endl; exit(ex); } } // **** display the widget **** cout << "main <<< widget: " << widget.toString() << endl; // ***** activity message **** cout << endl; cout << "main <<< testing nodes ..." << endl; // **** instantiate a node **** Node<Widget> node = Node<Widget>(widget); // **** display the node **** cout << "main <<< node: " << node.toString() << endl; // **** display the widget **** cout << "main <<< widget: " << node.data.toString() << endl; cout << endl; // **** build a crude list of nodes **** Node<int> *crudeList = nullptr; for (int i = 1; i <= 5; i++) { // **** allocate a node **** Node<int> *n = new Node<int>(i); cout << "main <<< n " << n->toString() << " data: " << n->data << endl; // **** if list is emply then this node becomes the list (poor practice) **** if (crudeList == nullptr) { crudeList = n; n->next = crudeList; n->prev = crudeList; } // **** else insert the node at the tail of the list **** else { Node<int> *p = crudeList; for ( ; p->next != crudeList; p = p->next) {} p->next = n; n->next = crudeList; n->prev = p; crudeList->prev = n; } // **** display the crudeList node **** cout << "main <<< crudeList " << crudeList->toString() << " data: " << crudeList->data << endl; } cout << endl; // **** traverse the crude list of nodes **** for (Node<int> *p = crudeList; true; p = p->next) { cout << "main <<< p " << p->toString() << " data: " << p->data << endl; if (p->next == crudeList) { break; } } cout << endl; // **** delete all elements from the crude list of nodes **** for (Node<int> *p = crudeList; p != crudeList; ) { Node<int> *n = p; p = p->next; cout << "main <<< deleting: " << n->data << endl; delete(n); } // ***** activity message **** cout << "main <<< testing link list ..." << endl; // **** allocate a linked list **** //SingleLinkList<Widget> *list = new SingleLinkList<Widget>(MAX_ELEMENTS); DoubleLinkList<Widget> *list = new DoubleLinkList<Widget>(MAX_ELEMENTS); cout << "main <<< list: " << list->toString() << endl; // **** loop inserting elements into the queue **** for (int i = 1; i <= 5; i++) { // **** check if queue is full **** if (list->isFull()) { cout << "main <<< list->isFull() i: " << i << endl; continue; } // **** set the widget to be inserted into the queue **** int status = _itoa_s(i, buffer, sizeof(buffer), 10); string widgetName = "widget_" + string(buffer); Widget widget = Widget(i, widgetName); cout << "main <<< enqueue widget: " << widget.toString() << endl; // ***** enqueue widget **** try { list->enqueue(widget); } catch (const int ex) { cerr << "main <<< EXCEPTION - list->enqueue(widget) ex: " << ex << endl; exit(ex); } } cout << "main <<< list: " << list->toString() << endl << endl; // **** loop removing elements from the queue **** while (!list->isEmpty()) { cout << "main <<< dequeue widget: " << list->dequeue().toString() << endl; } cout << endl; // **** insert some widgets into the queue **** for (int i = 1; i <= 3; i++) { // **** check if queue is full **** if (list->isFull()) { cout << "main <<< list->isFull() i: " << i << endl; continue; } // **** create a widget **** int status = _itoa_s(i, buffer, sizeof(buffer), 10); string widgetName = "widget_" + string(buffer); widget = Widget(i, widgetName); cout << "main <<< enqueue widget: " << widget.toString() << endl; // **** enqueue the widget into the queue **** list->enqueue(widget); } cout << endl; // **** peek at the head of queue **** cout << "main <<< head: " << list->peekHead().toString() << endl; // **** peek at the tail of the queue **** cout << "main <<< tail: " << list->peekTail().toString() << endl << endl; // **** seed the pseudo random number generator **** srand((unsigned int)time(nullptr)); // **** insert after **** int j = 0; Node<Widget> *p = nullptr; for (int i = 0; i < 10; i++) { // **** check if queue is full **** if (list->isFull()) { cerr << "main <<< list->isFull i: " << i << endl; continue; } // **** generate a random location in the queue **** j = rand() % list->getCount(); // **** pointer to specified element in the queue **** p = list->elementAt(j); cout << "main <<< count: " << list->getCount() << " j: " << j << " p: " << p->toString() << endl; // **** set a widget **** int widgetId = list->getCount() + 1; int status = _itoa_s(widgetId, buffer, sizeof(buffer), 10); string widgetName = "widget_" + string(buffer); Widget widget = Widget(widgetId, widgetName); cout << "main <<< insertAfter widget: " << widget.toString() << endl; // **** insert widget into the queue AFTER the specified element **** try { list->insertAfter(p, widget); } catch (int ex) { cerr << "main <<< EXCEPTION list->insertAfter() ex: " << ex << endl; exit(ex); } } cout << endl; // **** display the list **** cout << "main <<< list: " << list->toString() << endl << endl; // **** POP from the tail of the queue (all widgets) **** while (!list->isEmpty()) { widget = list->pop(); cout << "main <<< pop widget: " << widget.toString() << endl; } cout << endl; #ifdef CAKE // **** create a widget **** widget = Widget(1, "widget_1"); // **** enqueue widget **** list->enqueue(widget); cout << "main <<< enqueue widget: " << widget.toString() << endl; // **** insert BEFORE **** for (int i = 2; (i <= 7) && !list->isEmpty(); i++) { // **** check if queue is full **** if (list->isFull()) { cout << "main <<< list->isFull" << endl; continue; } // **** location to insert before in queue **** Node<Widget> *p; // **** generate random location in queue **** j = rand() % list->getCount(); // **** point to an element in the queue **** try { p = list->elementAt(j); } catch (int ex) { cout << "main <<< EXCEPTION list->elementAt j: " << j << " ex: " << ex << endl; exit(ex); } cout << "main <<< j: " << j << " p: " << p->toString() << endl; // **** create a widget **** int widgetId = list->getCount() + 1; int status = _itoa_s(widgetId, buffer, sizeof(buffer), 10); string widgetName = "widget_" + string(buffer); Widget widget = Widget(widgetId, widgetName); cout << "main <<< insertBefore widget: " << widget.toString() << endl; // **** insert widget into the queue BEFORE the specified element **** try { list->insertBefore(p, widget); } catch (int ex) { cerr << "main <<< EXCEPTION list->insertBefore ex: " << ex << endl; exit(ex); } } cout << endl; // **** clear the queue **** while (!list->isEmpty()) { list->dequeue(); } // **** push elements on the stack (queue) **** for (int i = 0; i <= 7; i++) { // **** check if the stack is full **** if (list->isFull()) { cout << "main <<< list->isFull i: " << i << endl; continue; } // **** create a widget **** int widgetId = list->getCount() + 1; int status = _itoa_s(widgetId, buffer, sizeof(buffer), 10); string widgetName = "widget_" + string(buffer); widget = Widget(widgetId, widgetName); cout << "main <<< push widget: " << widget.toString() << endl; // **** push the widget on to the stack (queue) **** list->push(widget); } cout << endl; // **** pop elements from the stack (queue) **** while (!list->isEmpty()) { cout << "main <<< pop widget: " << list->pop().toString() << endl; } #endif // **** all done **** return 0; }
Note that the name of the list has been changed so we are now able to invoke the same tests with a single or a double link list.
The sections of code following the #define CAKE in the source code signals code that has not been implemented yet.
The current C++ source code for the DoubleLinkList class follows:
#pragma once // **** **** #include <string> // **** **** #include "Node.h" // **** vvvv class definition vvvv template <typename T> class DoubleLinkList { // **** constants **** public: const int QueueIsFull = -1; const int QueueIsEmpty = -2; const int QueueInvalidLocation = -3; const int QueueNullPointer = -4; const int QueueInvalidPointer = -5; const int QueueInvalidMaxCount = -6; // **** members **** private: int count; int maxCount; Node<T> *head; Node<T> *tail; // **** constructor **** public: DoubleLinkList(); // **** constructor **** public: DoubleLinkList(int maxElements); // **** destructor **** public: ~DoubleLinkList(); // **** list of getters **** public: Node<T> *DoubleLinkList<T>::getHead(); public: int DoubleLinkList<T>::getCount(); public: Node<T> *DoubleLinkList<T>::getTail(); // **** list of setters **** // **** generate string for the specified queue object **** public: std::string DoubleLinkList<T>::toString(); // **** enqueue element at tail of queue **** public: void DoubleLinkList<T>::enqueue(T myData); // **** check if queue is full **** public: bool DoubleLinkList<T>::isFull(); // **** check if queue is empty **** public: bool DoubleLinkList<T>::isEmpty(); // **** dequeue element at head of queue **** public: T DoubleLinkList<T>::dequeue(); // ***** peek at the head element of the queue **** public: T DoubleLinkList<T>::peekHead(); // **** peek at the tail of the queue **** public: T DoubleLinkList<T>::peekTail(); // **** return a pointer to the element in the queue at the specified location **** public: Node<T> *DoubleLinkList<T>::elementAt(int loc); // **** insert element AFTER specified element **** public: void DoubleLinkList<T>::insertAfter(Node<T> *p, T myData); // **** check if pointer points to element in this queue **** public: bool DoubleLinkList<T>::isValidPointer(Node<T> *p); // **** pop element from head of queue (FIFO - stack) **** public: T DoubleLinkList<T>::pop(); }; // **** vvvv class implementation vvvv /* Base constructor. */ template <typename T> DoubleLinkList<T>::DoubleLinkList() { count = 0; maxCount = 0; head = (Node<T> *)this; tail = (Node<T> *)this; } /* Constructor indicating max count of element is the queue. */ template <typename T> DoubleLinkList<T>::DoubleLinkList(int maxElements) { // **** check if the max number of elements is invalid **** if (maxElements < 0) { throw QueueInvalidMaxCount; } // **** **** count = 0; maxCount = maxElements; head = (Node<T> *)this; tail = (Node<T> *)this; } /* Base destructor. */ template <typename T> DoubleLinkList<T>::~DoubleLinkList() {} /* Build a string representation of the queue and it's elements. */ template <typename T> std::string DoubleLinkList<T>::toString() { std::string str = ""; char buffer[64]; int status; // **** collect data from the queue **** status = _ui64toa_s((long long)this, buffer, sizeof(buffer), 16); str += "this: 0x" + std::string(buffer); status = _itoa_s(count, buffer, sizeof(buffer), 10); str += " count: " + std::string(buffer); status = _itoa_s(maxCount, buffer, sizeof(buffer), 10); str += " maxCount: " + std::string(buffer); status = _ui64toa_s((long long)head, buffer, sizeof(buffer), 16); str += " head: 0x" + std::string(buffer); status = _ui64toa_s((long long)tail, buffer, sizeof(buffer), 16); str += " tail: 0x" + std::string(buffer); // **** collect data from the queue elements **** for (Node<T> *p = this->head; p != (Node<T> *)this; p = p->next) { str += "\n"; status = _ui64toa_s((long long)p, buffer, sizeof(buffer), 16); str += "\t\tp: 0x" + std::string(buffer); str += " data: " + (p->data).toString(); status = _ui64toa_s((long long)p->next, buffer, sizeof(buffer), 16); str += " next: 0x" + std::string(buffer); } // **** **** return str; } /* Enqueue element at the tail of the queue. The queue maintains a FIFO order (enqueue & dequeue). */ template <typename T> void DoubleLinkList<T>::enqueue(T myData) { // **** check if queue is full **** if ((maxCount != 0) && (count >= maxCount)) { throw QueueIsFull; } // **** allocate new node **** Node<T> *node = new Node<T>(myData); // **** insert node in empty queue **** if (DoubleLinkList<T>::count == 0) { DoubleLinkList<T>::head = node; DoubleLinkList<T>::tail = node; } // **** insert new element at the tail of the queue **** else { DoubleLinkList<T>::tail->next = node; node->prev = DoubleLinkList<T>::tail; } // **** **** node->next = (Node<T> *)this; DoubleLinkList<T>::tail = node; DoubleLinkList<T>::count++; } /* Determine if the queue is FULL. Same but less elegant approach could be achieved with getCount() and a test. */ template <typename T> bool DoubleLinkList<T>::isFull() { return (count >= maxCount); } /* Determine if the queue is EMPTY. Same but less elegant approach could be achieved with getCount() and a test. */ template <typename T> bool DoubleLinkList<T>::isEmpty() { return (count <= 0); } /* Dequeue element at head of queue. The queue maintains a FIFO order (enqueue & dequeue). */ template <typename T> T DoubleLinkList<T>::dequeue() { // **** check if the queue is empty **** if (count <= 0) { throw QueueIsEmpty; } // **** for ease of use **** Node<T> *node = head; // **** get the data from the head node **** T data = node->data; // **** update the head **** head = head->next; // **** first remaining node points to the queue **** node->next->prev = (Node<T> *)this; // **** free (head) node **** delete(node); // **** decrement queue count **** count--; // **** update tail (queue is empty) **** if (count == 0) { head = (Node<T> *)this; tail = (Node<T> *)this; } // **** return data **** return data; } /* Return the element at the HEAD of the queue. Throws exception if queue is empty. */ template <typename T> T DoubleLinkList<T>::peekHead() { if (count <= 0) { throw QueueIsEmpty; } else { return this->head->data; } } /* Return the element at the TAIL of the queue. Throws exception if queue is empty. */ template <typename T> T DoubleLinkList<T>::peekTail() { if (count <= 0) { throw QueueIsEmpty; } else { return this->tail->data; } } /* Get the element at the HEAD of the queue. Element is not removed from the queue. */ template <typename T> Node<T> *DoubleLinkList<T>::getHead() { return head; } /* Get the count of elements in the queue. */ template <typename T> int DoubleLinkList<T>::getCount() { return count; } /* Get the TAIL from the queue. Element is not removed from the queue. */ template <typename T> Node<T> *DoubleLinkList<T>::getTail() { return tail; } /* Return a pointer to the element in the queue at the specified location. The first element is at location 0. */ template <typename T> Node<T> *DoubleLinkList<T>::elementAt(int loc) { // **** check if location is out of range **** if ((loc < 0) || (loc > count)) { throw QueueInvalidLocation; } // **** traverse the queue until the specified location is reached **** Node<T> *p = head; for (int i = 0; i < loc; i++) { p = p->next; } // **** **** return p; } /* Insert the specified element AFTER the specified one. */ template <typename T> void DoubleLinkList<T>::insertAfter(Node<T> *p, T myData) { // **** check if queue is full **** if ((maxCount != 0) && (count >= maxCount)) { throw QueueIsFull; } // **** check for null pointer **** if (p == nullptr) { throw QueueNullPointer; } // **** check if specified pointer is NOT in the queue **** if (!isValidPointer(p)) { throw QueueInvalidPointer; } // **** allocate new node **** Node<T> *node = new Node<T>(myData); // **** insert new element after the specified one **** node->next = p->next; node->prev = p; p->next->prev = node; p->next = node; // **** update the queue **** if (p == tail) { tail = node; } count++; } /* Check if the specified pointer a valid pointer in this queue. */ template<typename T> bool DoubleLinkList<T>::isValidPointer(Node<T> *p) { // **** check for null pointer **** if (p == nullptr) { throw QueueNullPointer; } // **** traverse the queue looking for the specified pointer **** for (Node<T> *q = head; q != (Node<T> *)this; q = q->next) { if (q == p) { // **** node found **** return true; } } // **** node NOT found **** return false; } /* Pop the element at tail of the queue. A queue maintains a FIFO order (enqueue & dequeue). A stack (implemented as a queue) maintains a FILO order (push & pop). */ template <typename T> T DoubleLinkList<T>::pop() { // **** check if the queue is empty **** if (count <= 0) { throw QueueIsEmpty; } // **** for ease of use **** Node<T> *node = tail; // **** get the data (to be returned) from the tail node **** T data = node->data; // **** queue has a single element at this time **** if (count == 1) { head = (Node<T> *)this; tail = (Node<T> *)this; } // **** queue has more than one element at this time **** else { tail = tail->prev; tail->next = (Node<T> *)this; } // **** free (previous tail) node **** delete(node); // **** decrement queue count **** count--; // **** return value **** return data; }
Please note that this is still work in progress. Should have it completed in the next related post.
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John
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